

You should leave both them and the 3dfx drivers installed. Reply 192 of 619, by alberthamikĬopy code to clipboard 1 If you are using a Voodoo3 in a multi-monitor configuration with an ATI card, you should not remove any of the ATI drivers. If this is the same for Linux/MacOS, then OpenGL just work out-of-box. For Windows, 3Dfx provided OpenGL implementation simply translates the GL API to Glide API, so no need of guest specific OpenGL layer. If we take Linux guest as a close example of MacOS, then the "guest wrappers" consist of kernel module /dev/3dfx, libglide2x.so and libglide3x.so. For QEMU PPC emulation of a mac99 machine to support 3Dfx Glide API in MacOS guest, it needs the OS specific implementation of "guest wrappers".
Qemu vga drivers for mac software#
Unfortunately, I am not familiar with MacOS/OSX software interface to 3Dfx Glide API, if they can directly make use of the API or they only speak OpenGL. My implementation includes this specialized guest libraries for DOS/Windows called the "guest wrappers". For DOS/Windows, this is done by the OVL/DXE/DLL libraries which aren't part of the QEMU code. Glide pass-through does not emulate any Voodoo PCI cards, it intercepts at the Glide API level and pass-through them onto the host.
Qemu vga drivers for mac mac os#
If what you're saying is true, then maybe it would be possible that little needs to be modified for emulated PPC Mac OS 9 or whatever to recognize the "voodoo card" in QEMU. I'm simply wanting to run an emulated PPC core w/ Macintosh Classic OS w/ this glide pass-through feature.
